Monday, June 29, 2009

GEEK CULTURE
Living in an information-driven society, people engage in activity based on information and service instead of industry and agriculture as in the past. The ability to generate and acquire new information is critical, and many in geek culture embrace media technology for work and play and as well as their powerful effects on society. Geeks approach aesthetics and culture differently, seeking substance over ostentation, and want to probeissues for the pursuit of knowledge and experience. Geek culture, then, is best typified by self-selection into communities in which values include many of the traits that have been de-emphasized in the general American culture: intelligence, self-motivation, acumen, learning, synthesis, problem solving, discovery, openness, creativity, and intellectual integrity.



Read more here.

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Wednesday, April 08, 2009

Tomorrow I will join Fastaval 2009.

Fastaval.

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Sunday, February 22, 2009

Whenever a Postmodernist start babbling about how nowadays you cannot say anything, I can't help thinking: "Why don't you shut the #¤%& up then."

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Saturday, February 14, 2009

Wednesday, February 11, 2009

Twilight is to Generation Y what Pretty Woman was to Generation X.

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Monday, February 02, 2009

Saturday, January 24, 2009

GOLD follows the American and British Goblins & Gold RPG teams as they prepare for the World Role Playing Games Championships. Told in traditional narrative style with a mix of drama and subtle comedy, GOLD. is both a comic look at the American portrayal of sports in television and film, and a loving tribute to the wonderful world of traditional, pen-and-paper style role playing games.

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Wednesday, January 21, 2009

The Elephant's Lullaby

The stars light up at the night-blue sky.
The half-moon stares at a chipmunk.
I am keeping an eye, that the wicked mice
they won’t sneak into your grip trunk.
Sleep well little Jumbo and lullaby
now darkness comes to the jungle.
The ostrich your aunt just slipped her eyes
and sleeps with the rhino, your uncle.

A slumbering wilderbeest cries tonight
in the bush of the big lianas
and monkeys sing themselves to sleep
in cradles of green bananas.
Sleep sweet little Jumbo, you little tot!
Be merry, my friend, please don’t prattle.
Tomorrow I'll get you a coconut
for you to use as a rattle.

The panther roars an evening song
and scouts towards Orion
By the old ford with sharpened claw
hunts the almighty lion
Sleep sweet, little Jumbo, you little grail
my adorable elephant teddy.
You asked me to tell you a fairy-tale
now you sleep sweet already.

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Friday, January 16, 2009

I was interviewed for Berlingske Tidende (in Danish):

Kultur-nørdernes indtog

I dag er det nørdernes værdier og interesser, der sætter dagsordenen inden for en række kulturelle områder. Men hvad sker der, når Harry Potter-fans bliver dem, der for alvor bestemmer?

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Saturday, January 10, 2009

Lately, I've been working on the concept of mauppies (middle-aged urban professionals) and how they influence our world today in a manner that has become almost invisible to us.

Furthermore, I'm woking on geek culture and the netgeneration.

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Monday, December 08, 2008

I just got my copy of The Video Game Theory Reader 2.

CONTENT:

1 Gaming Literacy: Game Design as a Model for Literacy in the 21st Century

Eric Zimmerman

2 Philosophical Game Design

Lars Konzack

3 The Video Game Aesthetic: Play as Form

David Myers

4 Embodiment and Interface

Andreas Gregersen and Torben Grodal

5 Understanding Video Games as Emotional Experiences

Aki Jarvinen

6 In the Frame of the Magic Cycle: The Circle(s) of Gameplay

Dominic Arsenault and Bernard Perron

7 Understanding Digital Playability

Sebastien Genvo

8 Z-axis Development in the Video Game Mark J. P. Wolf

9 Retro Reflexivity: La-Mulana, an 8-Bit Period Piece

Brett Camper

10 "This is Intelligent Television": Early Video Games & Television in the Emergence of the Personal Computer

Sheila C. Murphy

11 Too Many Cooks: Media Convergence and Self-Defeating Adaptations

Trevor Elkington

12 Fear of Failing? The Many Meanings of Difficulty in Video Games

Jesper Juul

13 Between Theory and Practice: The GAMBIT Experience

Clara Fernandez-Vara, Neal Grigsby, Eitan Glinert, Philip Tan, and Henry Jenkins

14 Synthetic Worlds as Experimental Instruments

Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins and Alida Field

15 Lag, Language, & Lingo: Theorizing Noise in Online Game Spaces

Mia Consalvo

16 Getting into the Game: Doing Multi-Disciplinary Game Studies

Frans Mayra

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Monday, November 03, 2008

Thursday, September 04, 2008

Lars Konzack
Subkreacja Wtórnego Świata Gier

tłumaczenie: Joanna Lach

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Tuesday, July 29, 2008

I´m in Dublin, Ireland right now, waiting for another build for The Legend of Spyro: Dawn of the Dragon.
As I said to my daughter I´m learning Spyro to speak Danish. Well, sort of makes sense, doesn´t it.